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  • đź‘‹Welcome
  • đź“–Introduction
  • đź’ˇUse Cases
  • đź§‘Personas
    • Film Production
    • Animation Studios
    • Game Developer
    • Industrial Design
    • Advertising
    • AI Image Generation / Text-to-Image
    • Speech-to-Text & Text-to-Speech
    • AI Video Enhancement & Processing
    • AI Object Detection & Image Analysis
    • Enterprise LLM API
    • Private Knowledge Base LLM (RAG - Retrieval-Augmented Generation)
    • Family Photographer
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  • 🚀Get Started
    • Janction Node Operation Graphic Tutorial
  • đź”—Related Work
  • 🏗️Architecture
    • Actor Model
  • 🖥️Pooling
  • 🪙Token
  • ⚡Colocation of Idle Processor Computing Power
  • âś…Proof of Contribution
  • 🎮GPU Marketplace
    • Pricing strategy based on pvcg
  • âť“HELP FAQ
    • FAQ
      • How Janction Efficiently Stores AI/ML Models for Different Users?
      • Compared to traditional cloud GPU platforms, how does Janction's distributed idle GPU computing powe
      • How does Janction ensure the efficiency and quality of data annotation for various data types with d
      • How does Janction's execution layer handle the various AI subdomain functionalities?
      • How does Janction select and use different DAs?
      • Is Janction considering adopting the security guarantees provided by Restaking?
      • What is the current progress of Janction’s product technology?
      • How will Janction consider airdropping to the community?
  • 🛣️Roadmap
  • 📜Policy
    • Terms
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  1. Personas

Game Developer

PreviousAnimation StudiosNextIndustrial Design

Last updated 2 months ago

“I’m Jake, a game developer pushing the limits of next-gen graphics. Janction gives me the power to render high-quality assets faster and more affordably.”

🎮 I’m Jake Thompson, a 34-year-old senior game developer at Apex Studios in San Francisco. My team is working on our next big AAA title, featuring ultra-realistic environments, ray-traced lighting, and cinematic cutscenes. We want every detail to be perfect, but high-end rendering takes too long, and hardware limitations slow us down.

đź’» My problem?

Game development demands fast iteration cycles—we need to render characters, environments, and cutscenes quickly to test changes in real time. But our RTX 4090 and in-house render farm can’t always keep up, especially during crunch time. We sometimes use AWS or Azure for extra GPU power, but the costs pile up fast, and the setup isn’t always smooth. 🚀 That’s why I use Janction.

Janction lets me scale GPU resources instantly without the headache of cloud setup or massive costs. Instead of waiting hours for a high-poly model to render, I can offload the workload to Janction’s GPU pool and get results in minutes. When we need extra power for cinematic cutscenes or real-time ray tracing tests, we just spin up more GPUs on demand—no need to invest in expensive new hardware.

đź’ˇ What I love about Janction:

✅ Faster game asset rendering – I can generate high-detail models & environments quickly.

✅ Efficient cinematic rendering – No more waiting forever for high-quality pre-rendered cutscenes.

✅ Scalable power for crunch time – Need more GPUs during deadline weeks? No problem.

✅ Ray tracing optimization – I can test real-time lighting effects without bottlenecks.

✅ Seamless engine integration – Works perfectly with Unreal Engine, Unity, and proprietary engines.

🎮 Now, my team can focus on building immersive worlds instead of fighting hardware limitations. With Janction, we develop faster, iterate more, and push the boundaries of next-gen gaming—without breaking the budget.

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